
We specify the source file “feral_export_descr_unit.txt” or “export_descr_unit.txt” without edits as a source, we set the coefficient by which the cost of upkeeping each unit should be multiplied, we set the list of fractions, for the units that need to apply this coefficient, press the button and save the finished “feral_export_descr_unit.txt”/“export_descr_unit.txt”, in which the cost of upkeeping units for the selected factions is changed by the specified coefficient.Īt the same time, I thought, what other parameters in “feral_export_descr_unit.txt”/“export_descr_unit.txt” are useful to batch change to strengthen or weaken individual factions. I decided to write a program that automates this process.

Doing this in a text editor is a very dreary and unpleasant job, and if we want to start the game for a different faction, we will have to redo it every time. The cost of upkeeping each unit is set in “feral_export_descr_unit.txt” or in “export_descr_unit.txt”, it is possible before starting the game, for example, to reduce the cost of upkeeping units for all AI factions, but at the same time not to touch the parameters of the units of the faction for which we are going to play, well, it is also advisable not to touch the mercenaries.

Therefore, if you reduce the cost of upkeeping units, then the AI will immediately start hiring more of them. Even if you throw in a couple of million money into the AI treasury, it will still not contain more army. A user with the nickname Sonar from one russian forum determined that the number of army that an AI hires and upkeeps depends solely on the ratio of the total income per turn and the cost of upkeeping this army. Increasing the difficulty of the game on very hard does not solve this problem in any way. I had to use an automatic machine translator because I don’t speak English well.įor many players, the standard AI seems too weak, because in many cases it creates too few units. The author of the program is Kassatka, aka Chornomoh. The program is designed to boost/nerf individual factions in the games “Rome: Total War” (Remastered) and “Medieval II: Total War” by batch editing parameters in the “export_descr_unit.txt”/“feral_export_descr_unit.txt” file.

KsS RTW/M2TW Faction Booster by Chornomoh
